![]() if it does how it sounds and just reduces the cap cost then that is practically useless, later game caps are really easy to get. I dont have the crafting cost pets but i saw them on the wiki. and wasteland dwellers cant heal rads anyway so they do nothing. in-vault dwellers dont tend to ever get radiation damage if you are running your vault right. Rad healing speed are not helpful in general. Rad Healing Speed - Only useful in vault, but not needed if water managed properlyįor 1.6, somewhat useful for radscorpion radiation damage, but probably better to use Radaway Crafting Cost - pretty worthless end-game once hit Caps limit.Wasteland Weapons & Outfits - faster turn-around, but loaded down with Common weapons and outfits.Happiness - temporary boost only useful now for fast "happiness" objective.Wasteland Caps - pretty worthless end-game once hit Caps limit.Healing Speed - Only useful in vault, usually on door guards so don't have to check on them as often Stranger Chance - Mysterious Stranger more often good for objective less useful late-game when hit Caps limit Health - need less healing less useful late-game as breed super-dwellersįor 1.6, potentially useful while questing even for level 50 super dwellersĭamage Resistance - need less healing less useful late-game as breed super-dwellers Damage - kill critters faster less useful as get better weapons but still helps some with Junk Events.Wasteland Junk - little faster turn-around without normal penalty for excessive common junk.XP - faster leveling once finally done with training.Crafting Time - faster crafting, even when total stat points in room reduce to minimum time.Training Time - faster training but still have to log in to "stat up" most useful for last couple points. ![]()
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